Memory of Memorie: Is It Good? A Chill Work-and-Story Adventure | Japanese Supported [Steam]
An apprentice witch named Memorie studies magic right beside you as you work. The more you focus, the more her story unfolds. A story-driven productivity adventure by Japanese developer BeXide, with full Japanese support.
Memory of Memorie — Price, Language Support & Release Date
| Item | Details |
|---|---|
| Title | Memory of Memorie: A Chill Story |
| Developer / Publisher | BeXide Inc. (Japan) |
| Release Date | Coming Soon (date TBA) |
| Price | TBA |
| Genre | Adventure / Casual / Indie |
| Language Support | ✅ English, Japanese, Simplified Chinese, Traditional Chinese |
| Platforms | PC (Steam) / macOS / Nintendo Switch / Nintendo Switch 2 |
| Store | Steam |
Memory of Memorie — Official Trailer
What hits you first is the stillness. Light through a window, a small desk, a soft-spoken witch turning the pages of a spellbook beside you. Celtic music drifts low in the background, and Memorie is simply there — and somehow that changes everything about the room. This trailer doesn't sell you on "play this game." It sells you on the idea that working can itself become a game — and that's a pitch that lands the moment you see it.
Who Is Memory of Memorie For?
You think games are meant to be read and felt, not rushed. You're looking for a slow, atmospheric story experience in the middle of a busy week.
Remote work or study sessions feel a little too empty. You've tried Pomodoro timers before but never quite stuck with them.
Games like Coffee Talk or Spiritfarer hit differently for you. World, music, and mood matter more than mechanics.
Watching a character like Memorie develop alongside your own effort — that's the kind of slow reward that keeps you coming back.
Might Not Be for You If...
- You want active control — combat, skills, moment-to-moment decisions
- You prefer games you play in dedicated sessions, separate from real-life tasks
- Pomodoro-style time management (focus blocks + breaks) doesn't suit your workflow
What Kind of Game Is Memory of Memorie?
An apprentice witch from another world, Memorie, ends up taking up residence in your room. She's working through her spellbooks every day, quietly and diligently. When you sit down at your desk to work or study, Memorie is in the same room, doing the same — that shared solitude is where this game begins.
The core mechanic is a Pomodoro timer. Completing focus sessions advances the story, and Memorie's room and world slowly change over time. A calendar system makes your daily accumulation visible, and every time you open the game there's a quiet satisfaction in seeing what you built. The kind of feeling that says "I showed up today."
The game is developed by Japanese studio BeXide Inc., with Celtic music chosen deliberately for the soundtrack — non-intrusive, slow, something that keeps thought moving rather than interrupting it. You don't need to watch the screen while you work. The game is designed to wait for you. Add it to your Steam wishlist now.
What Makes Memory of Memorie Good?
☕ Work Becomes the Game
"Gaming while you work" has existed for a while — lo-fi music, ambient streams. But this game flips it. Your actual work directly drives the story forward.
Every Pomodoro session you complete moves the narrative one step ahead. Just opening the game and leaving it on doesn't do anything. To move Memorie's world, the player has to do something real first. It's a design where your in-game goal and your real-life goal are the same thing — and that's rarer than it sounds.
📅 Progress You Can See
The focus log in the calendar is both a game record and a work history. "This is how much I focused last month." "This is how much Memorie's room has changed." When those two things overlap, a plain productivity log becomes something closer to a story.
The game holds both the clean utility of a task tool and the emotional texture of a visual novel at once — that's its distinctiveness. Every new piece of furniture that appears in Memorie's room is your effort given a shape that lasts.
🎵 Music That Doesn't Get in the Way
The Celtic music chosen for the soundtrack is quiet, repetitive, and leaves thinking room. It's the sound of a space designed from the start to support work, not compete with it.
You don't need to be watching the screen during focus sessions — only the timer ticks. The game doesn't interrupt you. You come back to Memorie's world on your breaks, check in on what's changed, and then you're back. That rhythm is what makes this feel like something you could carry for a long time.
How Long Is It?
No confirmed information pre-release. Given the Pomodoro structure, the length of the experience naturally scales with how much focus time the player actually puts in. Rather than "clearing the game," this feels more like something you'd weave into a daily routine. Think less "finish line," more "long-form habit with a story attached."
From the Official Description
Work side-by-side with Memorie, an apprentice witch from another world, in this story-driven productivity adventure. The more you focus using the Pomodoro timer, the more the story progresses — and her world changes, little by little.
More Games You Might Like
More from this category