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🌐 This article was machine-translated from Japanese by AI. / この記事はAIによる翻訳で書かれています。
game· 4 min read

[Steam] Beastro — Your Spoon Is Your Sword. A Deck-Building Restaurant RPG

Your spoon is your weapon, your cuisine is your combat deck. As chef Panko, run a restaurant in a beast-folk village, build menus that double as battle strategies, and defend the town through the power of good cooking. Japanese supported — Steam, June 11, 2026.

Beastro

Game Info

💴 All prices are shown in Japanese Yen (JPY).

Item Details
TitleBeastro
Developer / PublisherTimberline Studio / Timberline Studio, Kepler Ghost
Release dateJune 11, 2026
Price¥1,725 (launch sale -25% / regular ¥2,300)
GenreRPG / Deck Building / Casual
LanguageEnglish ✅ / Japanese ✅
PlatformsPC (Steam) / Xbox
Buy Steam

Trailer


Who this game is for

You love cooking games

Run a restaurant, serve the locals, and watch your culinary reputation grow. If Snacktorio or similar cozy sim games are your thing, Beastro will fit right in.

You want deck building in an RPG wrapper

Your restaurant menu is your combat deck. Choosing what to cook is choosing how to fight. Strategic, satisfying, and unlike anything else in the genre.

You want a light RPG, not a heavy one

No sprawling main quest, no grinding for hours. Warm characters, a small village, and a gentle loop. Perfect for adults with limited play time.

You love a weird premise

"Spoon as weapon, cuisine as magic" is a concept so specific it's either for you or it isn't. If the trailer made you smile, trust that instinct.

Might not be for you

  • Players who want real-time action combat (the system is deck-based and turn-leaning)
  • Players expecting an epic, world-spanning story (small village scale throughout)
  • Players sensitive to localization quality (translation quality unverified)

Overview

Paro Poli is a peaceful village of craftspeople and cooks — but beyond its walls, darkness stirs. A group of adventurers called the Caretakers fight back the monsters. You are Panko, a young chef, and your job is to keep them fed.

That's the premise of Beastro: cooking is combat preparation. The meals you serve from your restaurant become the cards in your battle deck. A well-crafted menu translates directly into a stronger fight. It's a simple idea that makes both the restaurant management and the combat feel purposeful in a way they wouldn't separately.

Wrapped around the mechanics is a bright, cozy world populated by animal-folk characters with distinct personalities. Upgrade your restaurant, invest in the village, and learn the stories of the people you're cooking for.

Deck building through cooking
▲Spoon in hand, apron tied. The dungeon can wait — there are customers to feed.

Why it's fun

🍳 The cooking animations mean it

A lot of games have cooking as a menu interaction. Beastro actually shows it. The kitchen sequences have real visual energy — watching your dish come together before heading into battle gives the whole loop a satisfying rhythm.

Cooking scene animation
▲They didn't skip the cooking animations. This is art.

🃏 Your menu is your deck

What makes the system click is that your kitchen choices have combat consequences. Richer dishes build stronger decks. Experimenting with new recipes isn't just for fun — it directly changes how your battles play out. Cook well, fight better.

Deck building battle screen
▲Cook well, fight better. The menu IS the deck.

🏘️ A village worth investing in

Your restaurant's reputation feeds back into the village itself. As the town grows, new options open up — new ingredients, new characters, new stories. Progress feels visible and grounded rather than abstract.

Village development
▲A well-fed village is a thriving village.

🐾 Characters that stick

The beast-folk residents of Paro Poli aren't window dressing. Each one has a story, preferences, and a reason they keep coming back to your restaurant. Getting to know your regulars is part of the game — and it makes every dish feel like it matters.

Interacting with village residents
▲Get to know your regulars. Their stories are part of the recipe.

About this game (from the developer)

In this cute fantasy adventure game, not all heroes have to wield swords — some of them can wield spoons instead.


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#RPG#Deck Building#Cooking#Restaurant#Casual#Animal Characters#Indie#Japanese supported#Steam

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