[Steam] Beastro — Your Spoon Is Your Sword. A Deck-Building Restaurant RPG
Your spoon is your weapon, your cuisine is your combat deck. As chef Panko, run a restaurant in a beast-folk village, build menus that double as battle strategies, and defend the town through the power of good cooking. Japanese supported — Steam, June 11, 2026.
Game Info
💴 All prices are shown in Japanese Yen (JPY).
| Item | Details |
|---|---|
| Title | Beastro |
| Developer / Publisher | Timberline Studio / Timberline Studio, Kepler Ghost |
| Release date | June 11, 2026 |
| Price | ¥1,725 (launch sale -25% / regular ¥2,300) |
| Genre | RPG / Deck Building / Casual |
| Language | English ✅ / Japanese ✅ |
| Platforms | PC (Steam) / Xbox |
| Buy | Steam |
Trailer
Who this game is for
Run a restaurant, serve the locals, and watch your culinary reputation grow. If Snacktorio or similar cozy sim games are your thing, Beastro will fit right in.
Your restaurant menu is your combat deck. Choosing what to cook is choosing how to fight. Strategic, satisfying, and unlike anything else in the genre.
No sprawling main quest, no grinding for hours. Warm characters, a small village, and a gentle loop. Perfect for adults with limited play time.
"Spoon as weapon, cuisine as magic" is a concept so specific it's either for you or it isn't. If the trailer made you smile, trust that instinct.
Might not be for you
- Players who want real-time action combat (the system is deck-based and turn-leaning)
- Players expecting an epic, world-spanning story (small village scale throughout)
- Players sensitive to localization quality (translation quality unverified)
Overview
Paro Poli is a peaceful village of craftspeople and cooks — but beyond its walls, darkness stirs. A group of adventurers called the Caretakers fight back the monsters. You are Panko, a young chef, and your job is to keep them fed.
That's the premise of Beastro: cooking is combat preparation. The meals you serve from your restaurant become the cards in your battle deck. A well-crafted menu translates directly into a stronger fight. It's a simple idea that makes both the restaurant management and the combat feel purposeful in a way they wouldn't separately.
Wrapped around the mechanics is a bright, cozy world populated by animal-folk characters with distinct personalities. Upgrade your restaurant, invest in the village, and learn the stories of the people you're cooking for.
Why it's fun
🍳 The cooking animations mean it
A lot of games have cooking as a menu interaction. Beastro actually shows it. The kitchen sequences have real visual energy — watching your dish come together before heading into battle gives the whole loop a satisfying rhythm.
🃏 Your menu is your deck
What makes the system click is that your kitchen choices have combat consequences. Richer dishes build stronger decks. Experimenting with new recipes isn't just for fun — it directly changes how your battles play out. Cook well, fight better.
🏘️ A village worth investing in
Your restaurant's reputation feeds back into the village itself. As the town grows, new options open up — new ingredients, new characters, new stories. Progress feels visible and grounded rather than abstract.
🐾 Characters that stick
The beast-folk residents of Paro Poli aren't window dressing. Each one has a story, preferences, and a reason they keep coming back to your restaurant. Getting to know your regulars is part of the game — and it makes every dish feel like it matters.
About this game (from the developer)
In this cute fantasy adventure game, not all heroes have to wield swords — some of them can wield spoons instead.
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