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🌐 This article was machine-translated from Japanese by AI. / この記事はAIによる翻訳で書かれています。
game· 4 min read

[Steam] Cursemark — A HADES-Style Pixel Art Roguelite with 7 Schools of Magic and Endless Builds

Play a cursed Mage Knight fighting through the Unknown Lands with 7 schools of magic and a deep rune system. The HADES-style thrill of melee, dodging, and build crafting — in pixel art dark fantasy. Japanese supported. Early Access at ¥1,800. Launched June 8, 2026.

Cursemark

Game Info

💴 All prices are shown in Japanese Yen (JPY).

Item Details
TitleCursemark
Developer / PublisherCLYDE games / Mad Mushroom
Release dateJune 8, 2026 (Early Access launch)
Price¥1,800
GenreRoguelite Action / RPG / Pixel Art
Japanese Support✅ Yes
Players1
PlatformPC (Steam)
Buy Steam

Trailer


Who This Game Is For

HADES veterans

Every run delivers a different build and a different playstyle. If you know the HADES feeling of "just one more run," this game chases the exact same high.

Melee + magic combo fans

The core loop is closing in with your sword while weaving spells into the gaps. Both melee and ranged tools matter — and making them work together is where the tension lives.

Build crafters

Seven magic schools and a rune system that reshapes every skill means virtually unlimited build combinations. Each run gives you a new goal to chase.

Dark pixel art fans

A ruined world rendered in detailed pixel art with a heavy dark fantasy atmosphere. If you like games that commit fully to a moody, shadowy aesthetic, this one delivers.

Not for You If...

  • You hate retrying (dying and restarting is the whole structure)
  • You want a complete game now (Early Access — currently 3 biomes, 7 planned for v1.0)
  • You prefer 3D action or a dynamic camera (fixed 2D pixel art perspective)

Overview

Cursemark is a pixel art roguelite where you play a cursed Mage Knight surviving the Unknown Lands, combining swordplay and magic in a dark fantasy world full of secrets.

You chain close-range sword attacks with spells from 7 different magic schools, using a rune system to shape how each skill behaves. Every run randomizes what you get, so no two playthroughs feel the same. The world hides secret passages, relics, and puzzles — and the more you play, the more of it you uncover.

Where HADES created run variety through weapon and gift combinations, Cursemark does it through magic school synergies and runes. Japanese text is fully supported.

Cursemark overview
▲Take on bosses with high-freedom builds you craft yourself

What Makes It Great

🪄 7 Magic Schools × Runes = A Different Build Every Run

Seven magic schools — fire, ice, lightning, darkness, and more — combined with a rune system that rewrites how every skill functions. That's the core of Cursemark.

The same spell behaves completely differently depending on which runes you slot in — change the projectile speed, widen the area, extend the duration. "This run I'll try spreading fire magic wide to clear trash mobs" is a thought that comes naturally, and the experimentation itself becomes the fun. If you've run HADES dozens of times chasing the perfect build, you'll recognize this feeling immediately.

Cursemark build system
▲Just looking at the combinations makes your brain short-circuit — and that's a compliment

⚔️ The Tension of Attacking While Dodging

Like HADES, the action here is "melee first, spells in the gaps."

You dodge incoming attacks, close the distance, slam in your sword, and find the opening to throw a spell. When you're surrounded by multiple enemies, you need split-second decisions about who to handle first. It's demanding — but landing a clean dodge into a counterattack gives you a damage bonus. Turn a pinch into a chance and push through the stage.

Cursemark combat
▲Read the enemy's attack and seize your moment

🏰 A World That Rewards Exploration

The Unknown Lands have randomized layouts each run, but the secrets inside them are persistent — and worth finding.

Uncover a hidden passage to access a powerful relic. Solve a puzzle to unlock a shortcut. Spots you walked past on run one become discoveries on run three. The feeling of "there was something weird about that wall" paying off later is a specific kind of satisfaction that exploration-heavy roguelites do well — and Cursemark has it.

Cursemark exploration
▲There's real joy in exploring the map

Early Access & Updates

Cursemark entered Early Access on June 8, 2026.

The current build includes 3 complete biomes, each with its own boss. Developer CLYDE games has stated a goal of reaching 7 biomes for the v1.0 release before the end of 2026. Regular updates are planned throughout Early Access, with the team actively collecting community feedback.


About This Game (Official)

Survive the Unknown Lands as a cursed Mage Knight. With every new curse unlocked, forge your own build from powerful spells, shape-shifting runes, and 7 schools of magic. Explore a vast world full of secrets and uncover its truth.


#Roguelite#Action#RPG#Pixel Art#Early Access#Indie#Steam#Japanese Support#Magic#Build Crafting

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